Creator mode
- Cube, sphere, cylinder & capsule primitives
- Move, rotate, scale, duplicate, delete, paint
- Orbit / pan / zoom creator camera
- Brick, grass, stone, wood, checker & road textures
Crystal Kingdoms World is a place where anyone can raise a city, wire up a mini-game, and share it — no coding, no professional 3D software. This is the first playable build of that idea.
Everything below runs today inside the prototype — open the sample scene and it's already on screen.
The quickest path through the editor, straight from the in-game player guide.
Open WORLDS, give it a name, press Create.
Open BUILD and drop in a cube, sphere, cylinder or capsule.
Click the shape and drag it where you want it.
Open CITY and add a house, road, or tree.
Press SAVE — your world is now on disk.
| Input | Does what |
|---|---|
| Alt + middle mouse | Orbit the camera (3ds Max style) |
| Middle mouse | Pan the camera |
| Mouse wheel | Zoom in / out |
| W E R | Move / rotate / scale tool |
| Left click | Select an object |
| Left-drag | Apply the active tool — hold Ctrl to snap |
| Right-click object | Mesh edit, duplicate, reset, delete, color, texture |
| WASD | Move the player during Playtest mode |
| Delete | Remove the selected object |
Read this before you treat anything social or economic in the build as real.
A single-player Windows build of the current prototype — the same editor described above, ready to open and build in.
Placeholder link — point #download-link at the hosted build package (itch.io, GitHub Releases, etc.) once it's exported and uploaded.