Playable foundation · MVP build

Build kingdoms.
Make games.
Explore with friends.

Crystal Kingdoms World is a place where anyone can raise a city, wire up a mini-game, and share it — no coding, no professional 3D software. This is the first playable build of that idea.

Engine Unity 6000.0.78f1 Platform Windows desktop Status single-player prototype
What we built

One editor, five toolkits

Everything below runs today inside the prototype — open the sample scene and it's already on screen.

Creator mode

  • Cube, sphere, cylinder & capsule primitives
  • Move, rotate, scale, duplicate, delete, paint
  • Orbit / pan / zoom creator camera
  • Brick, grass, stone, wood, checker & road textures

Build toolbox

  • Roads, houses, towers, shops, trees, parks, water, lamps
  • Expand the ground 20m at a time, up to 250×250
  • Toggleable skydome, sun, atmosphere & distance fog
  • Placeable animated smoke & fire emitters

Make a game

  • Drag-and-drop spawns, collectibles, hazards & goals
  • Moving platform markers
  • Instant playtest with WASD movement & scoring
  • Hazard respawn and goal completion built in

Worlds & saving

  • Unlimited named open worlds
  • Each world saved independently on disk
  • Private, Friends, or Public visibility per world
  • Clean split between editing, persistence & UI

Friends & community prototype

  • Friend search, requests & private DMs
  • World chat and a public community chat
  • Creator marketplace with Crystals & purchase packs
  • Local simulation only — see prototype notes below
How to play

From empty plot to saved world

The quickest path through the editor, straight from the in-game player guide.

Name a world

Open WORLDS, give it a name, press Create.

Add a shape

Open BUILD and drop in a cube, sphere, cylinder or capsule.

Move it

Click the shape and drag it where you want it.

Furnish the plot

Open CITY and add a house, road, or tree.

Save

Press SAVE — your world is now on disk.

Controls

InputDoes what
Alt + middle mouseOrbit the camera (3ds Max style)
Middle mousePan the camera
Mouse wheelZoom in / out
W E RMove / rotate / scale tool
Left clickSelect an object
Left-dragApply the active tool — hold Ctrl to snap
Right-click objectMesh edit, duplicate, reset, delete, color, texture
WASDMove the player during Playtest mode
DeleteRemove the selected object
Before you dive in

This is a prototype, not a live service

Read this before you treat anything social or economic in the build as real.

  • Friends, chat, trading, and the marketplace are local simulations. Nothing is connected to real accounts, servers, or other players.
  • Crystals aren't currency. Purchase and cash-out buttons are demonstrations — no real money moves, and balances live only on your machine.
  • Shipping this for real needs more. Authoritative multiplayer, server-side ownership checks, chat moderation, and secure payments all come before a public launch.
Get the build

Play the MVP yourself

A single-player Windows build of the current prototype — the same editor described above, ready to open and build in.

Placeholder link — point #download-link at the hosted build package (itch.io, GitHub Releases, etc.) once it's exported and uploaded.

Build details

Engine
Unity 6000.0.78f1
Platform
Windows 10/11, 64-bit
Players
Single-player prototype
Input
Keyboard & mouse
Save data
Stored locally per world